Comic Book Day: Dragon Things Out with David Gaider
From gigantic space hamsters to Felicia Day
Between the upcoming anime, the recent Felicia Day-starring web series and the brand-new digital comic, it’s a good time to be a Dragon Age fan. We sat down with BioWare lead writer and comic scribe David Gaider on our quest for the truth about Dark Horse’s Dragon Age.
NN: You have a long history of writing for video games – fantasy standards like Baldur’s Gate, Neverwinter Nights, Dragon Age and more. How do you find writing for comics differs from writing for video games?
DG: That’s a big question. I’d say the short answer is access to narrative and the necessity of visual composition. The latter is almost like cinematics in video games, but you have to be a lot more aware of your pacing. On the plus side, you don’t have to worry about interactivity, branching dialogue and resource budgets.
NN: Will we see any characters or elements from the Dragon Age novels you’ve penned in the comics or is this an entirely new storyline?
DG: It’s an entirely new storyline, but yes – you may see some elements brought in from the novels. It’s all part and parcel of the same story, to me.
NN: Does one need to be familiar with the Dragon Age mythos to read the comic or will it be accessible to fans and new readers alike?
DG: Ideally it’s accessible for anyone, though I suspect fans will get the most out of it.
Dragon Age #1 is available today on Dark Horse’s digital comic service. Click through to read our full interview with David about the difficulties of video game writing, breaking into the industry and keeping track of the Dragon Age mythology.